
flame-systemsmiles9901/20/2026
Flame Engine 14 game systems - quest, dialogue, inventory, combat, save/load, shop, crafting, and more

reliability-engineeringmiles9901/20/2026
SRE principles, observability, and incident management

devops-cicdmiles9901/20/2026
CI/CD pipelines, infrastructure as code, and deployment strategies

design-patternsmiles9901/20/2026
Classic and modern software design patterns

e-commercemiles9901/20/2026
E-commerce platforms, payment processing, and shopping cart patterns

auto-dev-setupmiles9901/20/2026
設定 Auto-Dev workflow,實現 Human-in-the-Loop 自動化開發

content-platformsmiles9901/20/2026
CMS, blogging platforms, and content management patterns

flame-coremiles9901/20/2026
Flame Engine core fundamentals - components, input, collision, camera, animation, scenes

investment-analysismiles9901/20/2026
股票分析、財報解讀與投資決策

game-designmiles9901/20/2026
遊戲設計理論、機制設計與玩家體驗

ui-ux-designmiles9901/20/2026
UI/UX 設計:介面設計原則、用戶體驗、可用性、無障礙設計

deckbuilder-roguelikemiles9901/20/2026
類 Slay the Spire 的卡牌構築 Roguelike 遊戲設計框架
多 Agent 並行驗證框架 - 多視角測試驗證,驗收標準確認
多 Agent 並行研究框架 - 多視角同時研究,智能匯總成完整報告

implementmiles9902/6/2026
多 Agent 監督式實作框架 - TDD 驅動、即時審查、品質守護

memory-commitmiles9902/6/2026
智能 commit .claude/memory/ 目錄的變更(含任務追蹤)
自我進化 Agent:給定目標,自主學習並迭代改進直到完成。整合 superpowers 工作流紀律。
自我進化 Agent - 已遷移至原子化架構