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build-pipeline

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Quest build/deploy. ADB sideload. App Lab submission.

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1.2k downloads
Updated 2/8/2026

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SKILL.md

Quest Build Pipeline

Unity Build Settings

Platform: Android
Texture Compression: ASTC
Min API Level: 29 (Quest 2), 32 (Quest 3)
Scripting Backend: IL2CPP
Target Architecture: ARM64

Build Command

# Unity CLI build
Unity -quit -batchmode -projectPath . \
  -executeMethod BuildScript.BuildQuest \
  -logFile build.log

ADB Sideload

# Connect Quest (USB or wireless)
adb devices
adb connect 192.168.1.x:5555

# Install
adb install -r app.apk

# Launch
adb shell am start -n com.company.app/.MainActivity

Wireless ADB Setup

adb tcpip 5555
adb connect <quest-ip>:5555
# Unplug USB

App Lab Submission

  1. Create app: developer.oculus.com
  2. Upload APK via CLI or dashboard
  3. Set release channel: ALPHA → PRODUCTION
  4. Submit for review

Meta Quest Developer Hub (MQDH)

  • Real-time perf monitoring
  • Log viewer
  • APK management
  • Cast to PC

Gotchas

  • Sign APK with upload keystore
  • Quest 3 needs separate APK (different features)
  • App Lab review: 3-5 business days

Install

Download ZIP
Requires askill CLI v1.0+

AI Quality Score

82/100Analyzed 2/18/2026

Well-structured technical reference for Quest app build and deployment. Covers Unity settings, ADB commands, wireless setup, and App Lab submission with actionable code examples. Slightly misaligned tags but broadly applicable to Quest developers. Missing some detail on keystore setup and troubleshooting, but covers the essential deployment workflow.

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Metadata

Licenseunknown
Version-
Updated2/8/2026
Publisherludoplex

Tags

apici-cdobservability