Skillsgame-hacking-techniques
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game-hacking-techniques

Guide for game hacking techniques and cheat development. Use this skill when researching memory manipulation, code injection, ESP/aimbot development, overlay rendering, or game exploitation methodologies.

gmh5225
2.7k stars
53.4k downloads
Updated 5d ago

Readme

game-hacking-techniques follows the SKILL.md standard. Use the install command to add it to your agent stack.

---
name: game-hacking-techniques
description: Guide for game hacking techniques and cheat development. Use this skill when researching memory manipulation, code injection, ESP/aimbot development, overlay rendering, or game exploitation methodologies.
---

# Game Hacking Techniques

## Overview

This skill covers game hacking techniques documented in the awesome-game-security collection, including memory manipulation, rendering overlays, input simulation, and exploitation methods.

## Core Concepts

### Memory Manipulation
- Read Process Memory (RPM)
- Write Process Memory (WPM)
- Pattern scanning
- Pointer chains
- Structure reconstruction

### Process Injection
- DLL injection methods
- Manual mapping
- Shellcode injection
- Thread hijacking
- APC injection

### Hooking Techniques
- Inline hooking (detours)
- IAT/EAT hooking
- VTable hooking
- Hardware breakpoint hooks
- Syscall hooking

## Cheat Categories

### Visual Cheats (ESP)
```
- World-to-Screen transformation
- Player/entity rendering
- Box ESP, skeleton ESP
- Item highlighting
- Radar/minimap hacks
```

### Aim Assistance
```
- Aimbot algorithms
- Triggerbot (auto-fire)
- No recoil/no spread
- Bullet prediction
- Silent aim
```

### Movement Cheats
```
- Speed hacks
- Fly hacks
- No clip
- Teleportation
- Bunny hop automation
```

### Miscellaneous
```
- Wallhacks
- Skin changers
- Unlock all
- Economy manipulation
```

## Overlay & Rendering

### Overlay Methods
- **DirectX Hook**: D3D9/11/12 Present hook
- **Vulkan Hook**: vkQueuePresentKHR hook
- **OpenGL Hook**: wglSwapBuffers hook
- **DWM Overlay**: Desktop Window Manager
- **External Window**: Transparent overlay window
- **Steam Overlay**: Hijacking Steam's overlay
- **NVIDIA Overlay**: GeForce Experience hijack

### Rendering Libraries
- **Dear ImGui**: Immediate mode GUI
- **GDI/GDI+**: Windows graphics
- **Direct2D**: Hardware-accelerated 2D

## Memory Access Methods

### User-Mode
```
- OpenProcess + ReadProcessMemory
- NtReadVirtualMemory
- Memory-mapped files
- Shared memory sections
```

### Kernel-Mode
```
- Driver-based access
- Physical memory access
- MDL-based copying
- KeStackAttachProcess
```

### Advanced Methods
```
- DMA (Direct Memory Access)
- EFI runtime services
- Hypervisor-based access
- Hardware-based (FPGA)
```

## Driver Communication

### Methods
- IOCTL-based
- Shared memory
- Registry callbacks
- Syscall hooks
- Data pointer swaps

### Common Patterns
```cpp
// Data pointer swap example
NtUserGetObjectInformation
NtConvertBetweenAuxiliaryCounterAndPerformanceCounter
Win32k syscall hooks
```

## World-to-Screen Calculation

### Basic Formula
```cpp
Vector2 WorldToScreen(Vector3 worldPos, Matrix viewMatrix) {
    Vector4 clipCoords;
    clipCoords.x = worldPos.x * viewMatrix[0] + worldPos.y * viewMatrix[4] + 
                   worldPos.z * viewMatrix[8] + viewMatrix[12];
    clipCoords.y = worldPos.x * viewMatrix[1] + worldPos.y * viewMatrix[5] + 
                   worldPos.z * viewMatrix[9] + viewMatrix[13];
    clipCoords.w = worldPos.x * viewMatrix[3] + worldPos.y * viewMatrix[7] + 
                   worldPos.z * viewMatrix[11] + viewMatrix[15];
    
    if (clipCoords.w < 0.1f) return invalid;
    
    Vector2 NDC;
    NDC.x = clipCoords.x / clipCoords.w;
    NDC.y = clipCoords.y / clipCoords.w;
    
    Vector2 screen;
    screen.x = (screenWidth / 2) * (NDC.x + 1);
    screen.y = (screenHeight / 2) * (1 - NDC.y);
    
    return screen;
}
```

## Engine-Specific Techniques

### Unity (Mono)
- Assembly-CSharp.dll analysis
- Mono JIT hooking
- Il2CppDumper for IL2CPP builds
- Method address resolution

### Unity (IL2CPP)
- GameAssembly.dll analysis
- Metadata recovery
- Type reconstruction
- Native hooking

### Unreal Engine
- GObjects/GNames enumeration
- UWorld traversal
- SDK generation (Dumper-7)
- Blueprint hooking

### Source Engine
- Entity list enumeration
- NetVars parsing
- ConVar manipulation
- Signature scanning

## Input Simulation

### Methods
- SendInput API
- mouse_event/keybd_event
- DirectInput hooking
- Raw input injection
- Driver-based input (mouclass)

### Kernel-Level
- Mouse class service callback
- Keyboard filter drivers
- HID manipulation

## Anti-Detection Techniques

### Code Protection
- Polymorphic code
- Code virtualization
- Anti-dump techniques
- String encryption

### Runtime Evasion
- Stack spoofing
- Return address manipulation
- Thread context hiding
- Module concealment

## Development Workflow

### External Cheat
```
1. Pattern scan for signatures
2. Read game memory externally
3. Process data in separate process
4. Render overlay or use input simulation
```

### Internal Cheat
```
1. Inject into game process
2. Hook rendering functions
3. Access game objects directly
4. Render through game's graphics context
```

## Learning Resources

### Communities
- UnknownCheats
- GuidedHacking
- Game Hacking Academy

### Practice Targets
- PWN Adventure (intentionally vulnerable)
- CTF game challenges
- Older/unsupported games

---

## Data Source

**Important**: This skill provides conceptual guidance and overview information. For detailed information including:
- Specific GitHub repository links
- Complete project lists with descriptions
- Up-to-date tools and resources
- Code examples and implementations

**Please fetch the complete data from the main repository:**
```
https://raw.githubusercontent.com/gmh5225/awesome-game-security/refs/heads/main/README.md
```

The main README contains thousands of curated links organized by category. When users ask for specific tools, projects, or implementations, retrieve and reference the appropriate sections from this source.

Install

Requires askill CLI v1.0+

Metadata

LicenseUnknown
Version-
Updated5d ago
Publishergmh5225

Tags

apigithubgithub-actionssecurity