askill
tanepiper

tanepiper

Publisher on askill

257 total stars
Skills11
Updated 1/26/2026
GitHub
building-mechanics
building-mechanics
tanepiper1/26/2026

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. C...

25
AI 73
particles-lifecycle
particles-lifecycle
tanepiper1/26/2026

Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state transitions. Use when particles need birth/death cycles, continuous emission, trail ef...

24
AI 72
particles-lifecycle
particles-lifecycle
tanepiper1/26/2026

Particle lifecycle management—emission/spawning, death conditions, object pooling, trails, fade-in/out, and state transitions. Use when particles need birth/death cycles, continuous emission, trail ef...

24
postfx-composer
postfx-composer
tanepiper1/26/2026

EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building...

23
AI 94
postfx-composer
postfx-composer
tanepiper1/26/2026

EffectComposer setup and architecture for Three.js post-processing pipelines. Use when setting up multi-pass rendering, combining effects, creating custom passes, managing render targets, or building...

23
AI 92
shader-router
shader-router
tanepiper1/26/2026

Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance...

23
AI 92
shader-router
shader-router
tanepiper1/26/2026

Decision framework for GLSL shader projects. Routes to specialized shader skills (fundamentals, noise, SDF, effects) based on task requirements. Use when starting a shader project or needing guidance...

23
AI 92
particles-gpu
particles-gpu
tanepiper1/26/2026

GPU-based particle systems using instanced rendering, buffer attributes, Points geometry, and custom shaders. Use when rendering thousands to millions of particles efficiently, creating particle effec...

23
AI 88
building-mechanics
building-mechanics
tanepiper1/26/2026

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. C...

23
scientific-documentation
scientific-documentation
tanepiper1/26/2026

Generate comprehensive scientific research-style documentation for completed coding projects. Use when the user requests project documentation, a technical breakdown, a study paper, a lecture document...

23
scientific-documentation
scientific-documentation
tanepiper1/26/2026

Generate comprehensive scientific research-style documentation for completed coding projects. Use when the user requests project documentation, a technical breakdown, a study paper, a lecture document...

23
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