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This skill should be used when the user asks "what should I work on", "next item", "highest priority", "what's ready", or invokes /compass-rose:next-item. Recommends the highest-priority ready item wi...
This skill defines requirements and success criteria for features. Use when capturing requirements, defining what "done" looks like, or documenting constraints. Triggers include "write a spec for", "d...
This skill orchestrates implementation by delegating code, testing, and review to sub-agents while recording what happened. Use when ready to build from a spec, design, plan, or to resume from notes....
Scans specs for stubs and generates outstanding stub index. Use when reviewing spec coverage, before starting new specification work, or after completing a specification. Triggers include "update stub...
This skill reviews completed work and records lessons learned. Use after completing a feature, when capturing insights before they fade, for periodic reflection on progress, or to graduate lessons to...
This skill performs periodic hygiene on the .lore/ directory through four modes: status (verify/update document status), tags (unify tags, find connections), filenames (convention consistency, rename...
This skill builds implementation plans as persistent, reviewable lore artifacts. Use when ready to plan how to build something, break work into ordered steps, or decide what to delegate to sub-agents....
This skill makes technical decisions for complex problems. Use when the "how" IS the problem - algorithms, data structures, system boundaries, performance, security. Triggers include "design this", "w...
This skill should be used when the GM needs to look up rules, reference what the SRD says, find official rules, get exact wording, check RAW (rules as written), verify rules references, or understand...
This skill should be used when the GM needs to create NPCs or monsters, generate stat blocks, determine enemy stats, design creatures, or generate adversaries for d20-style RPG encounters. Provides SR...
This skill should be used when the GM needs to look up Daggerheart rules, reference what the SRD says, find official rules, get exact wording, check RAW (rules as written), verify rules references, or...
This skill should be used when creating a new Daggerheart campaign, establishing world tone and themes, selecting or building a campaign frame, or reframing an existing adventure. Campaign frames prov...
This skill should be used when the GM needs to handle combat situations, including starting combat, rolling initiative, resolving attack rolls, managing combat encounters, rolling damage, tracking hit...
Launch the Adventure Engine application for an adventure project. Use when the user wants to "enter" a world, "start" or "launch" an adventure session, or begin interactive gameplay. Fires off the app...
This skill should be used when the GM needs to handle spellcasting situations, including resolving spell effects, managing spell slots, calculating spell save DCs, handling concentration, resolving sp...
This skill should be used when handling domain cards and magical abilities in Daggerheart, including looking up domain card effects, understanding Recall costs, making Spellcast Rolls, selecting domai...
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