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This skill should be used when the user is adjusting spacing, padding, margins, content density, section gaps, vertical rhythm, or separation between elements. Also applies when reviewing whether a de...
This skill should be used when the user is building or reviewing onboarding flows, empty states, progress checklists, signup forms, product tours, or first-run experiences. Covers progressive disclosu...
This skill should be used when starting any research task, decomposing a research query, planning research strategy, deciding how many sub-topics to investigate, scaling research effort to query compl...
This skill should be used when the user asks 'how do I do deep research', 'show me research skills', 'help me research a topic', 'what research methodology should I use', or at the start of any struct...
This skill should be used when the user asks "which pedantic skill should I use", "show me all code quality principles", "help me pick a code style rule", or at the start of any code review, refactori...
This skill should be used when the user is building or reviewing role-based access control (RBAC), invitation flows, settings pages, admin panels, or feature gating. Covers the hide/disable/reduce str...
This skill should be used when the user is building or reviewing accessibility (a11y), WCAG 2.2 AA compliance, keyboard navigation, focus management, screen reader support, ARIA attributes, color cont...
This skill should be used when the user is building or reviewing theming systems, design tokens, dark mode implementation, CSS custom properties, color naming conventions, or theme switching architect...
This skill should be used when the user is building or reviewing loading states, optimistic UI updates, skeleton screens, code splitting, lazy loading, or performance budgets. Covers perceived speed,...
This skill should be used when the user is building or reviewing responsive layouts, mobile design, breakpoints, table-to-card patterns, touch targets, collapsible sidebars, or mobile/bottom navigatio...
This skill should be used when the user is writing code with mixed casing conventions, choosing casing for identifiers, enforcing casing consistency across a codebase, or when camelCase and snake_case...