askill
dojoengine

dojoengine

Publisher on askill

579 total stars
Skills14
Updated 2/20/2026
GitHub
dojo-model
dojo-model
dojoengine2/17/2026

Create Dojo models for storing game state with proper key definitions, trait derivations, and ECS patterns. Use when defining game entities, components, or state structures.

53
AI 95
dojo-review
dojo-review
dojoengine2/20/2026

Review Dojo code for best practices, common mistakes, security issues, and optimization opportunities. Use when auditing models, systems, tests, or preparing for deployment.

53
AI 88
dojo-deploy
dojo-deploy
dojoengine2/14/2026

Deploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo. Use when deploying your game or starting local development environment.

53
AI 88
dojo-system
dojo-system
dojoengine2/20/2026

Create Dojo systems that implement game logic, modify model state, and handle player actions. Use when implementing game mechanics, player commands, or automated logic.

53
AI 84
dojo-init
dojo-init
dojoengine2/14/2026

Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.

53
AI 82
dojo-token
dojo-token
dojoengine2/14/2026

Implement, deploy, and index ERC20 and ERC721 tokens in Dojo. Use when adding token contracts, deploying them, or configuring Torii to index balances and transfers.

53
dojo-world
dojo-world
dojoengine1/30/2026

Manage world permissions, namespaces, resource registration, and access control. Use when configuring world ownership, setting up authorization policies, or managing resource permissions.

51
AI 95
dojo-indexer
dojo-indexer
dojoengine2/9/2026

Set up and configure Torii indexer for GraphQL queries, gRPC subscriptions, and SQL access. Use when indexing your deployed world for client queries or real-time updates.

51
AI 91
dojo-test
dojo-test
dojoengine1/30/2026

Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.

51
AI 87
dojo-config
dojo-config
dojoengine1/30/2026

Configure Scarb.toml, dojo profiles, world settings, and dependencies. Use when setting up project configuration, managing dependencies, or configuring deployment environments.

51
dojo-migrate
dojo-migrate
dojoengine1/30/2026

Manage world migrations, handle breaking changes, and upgrade Dojo versions. Use when updating deployed worlds, migrating to new versions, or handling schema changes.

51
dojo-deploy
dojo-deploy
dojoengine1/22/2026

Deploy Dojo worlds to local Katana, testnet, or mainnet. Configure Katana sequencer and manage deployments with sozo. Use when deploying your game or starting local development environment.

2
AI 96
dojo-test
dojo-test
dojoengine1/22/2026

Write tests for Dojo models and systems using spawn_test_world, cheat codes, and assertions. Use when testing game logic, verifying state changes, or ensuring system correctness.

2
AI 95
dojo-init
dojo-init
dojoengine1/22/2026

Initialize new Dojo projects with proper directory structure, configuration files, and dependencies. Use when starting a new Dojo game project or setting up the initial project structure.

2
Showing all 14 skills.