askill
ImproperSubset

ImproperSubset

Publisher on askill

0 total stars
Skills8
Updated 1/15/2026
GitHub
fvtt-v13-migration
fvtt-v13-migration
ImproperSubset1/15/2026

This skill should be used when the user asks to "migrate to V13", "upgrade to Foundry V13", "update module for V13", "fix V13 compatibility", "convert to ESM", "use DataModel", or mentions V13-specifi...

0
AI 96
fvtt-combat
fvtt-combat
ImproperSubset1/15/2026

This skill should be used when working with the Combat tracker, Combatant documents, initiative rolling and sorting, turn/round management, or implementing combat hooks like combatStart, combatTurn, a...

0
AI 96
fvtt-compendiums
fvtt-compendiums
ImproperSubset1/15/2026

This skill should be used when creating compendium packs, registering packs in manifests, importing/exporting documents, querying pack contents, or using the CLI for pack management and version contro...

0
AI 95
fvtt-version-compat
fvtt-version-compat
ImproperSubset1/15/2026

This skill should be used when importing Foundry classes, registering sheets, loading templates, enriching HTML, or using any Foundry API that has moved to namespaces. Covers compat wrappers, deferred...

0
AI 91
fvtt-canvas
fvtt-canvas
ImproperSubset1/15/2026

This skill should be used when working with the Foundry canvas, PIXI.js rendering, canvas layers, placeable objects (tokens, tiles, drawings), render flags for performance, or canvas lifecycle hooks l...

0
AI 88
fvtt-hooks
fvtt-hooks
ImproperSubset1/15/2026

This skill should be used when registering hooks, creating custom hooks for module APIs, debugging hook execution, handling async in hooks, or preventing memory leaks from unclean hook removal. Covers...

0
AI 88
cc-plugin-extensions
cc-plugin-extensions
ImproperSubset1/15/2026

This skill should be used when the user asks to "install a plugin", "extend a plugin", "create a .local.md file", "add project context for a plugin", "customize plugin for this project", or mentions p...

0
fvtt-sockets
fvtt-sockets
ImproperSubset1/15/2026

This skill should be used when implementing multiplayer synchronization, using game.socket.emit/on, creating executeAsGM patterns for privileged operations, broadcasting events between clients, or avo...

0
Showing all 8 skills.