askill
Bbeierle12

Bbeierle12

Publisher on askill

160 total stars
Skills28
Updated 3/6/2026
GitHub
postfx-router
postfx-router
Bbeierle123/6/2026

Router for Three.js post-processing effects domain. Use when implementing visual effects like bloom, glow, chromatic aberration, vignette, depth of field, color grading, or any screen-space effects. R...

7
AI 82
product-self-knowledge
product-self-knowledge
Bbeierle123/6/2026

Authoritative reference for Anthropic products. Use when users ask about product capabilities, access, installation, pricing, limits, or features. Provides source-backed answers to prevent hallucinati...

7
AI 78
test-driven-development
test-driven-development
Bbeierle122/16/2026

Use when implementing any feature or bugfix, before writing implementation code. Enforces RED-GREEN-REFACTOR cycle with strict discipline against rationalization.

6
AI 91
shader-noise
shader-noise
Bbeierle122/16/2026

Procedural noise functions in GLSL—Perlin, simplex, Worley/cellular, value noise, FBM (Fractal Brownian Motion), turbulence, and domain warping. Use when creating organic textures, terrain, clouds, wa...

6
AI 90
forms-router
forms-router
Bbeierle122/16/2026

Router for web form development. Use when creating forms, handling validation, user input, or data entry across React, Vue, or vanilla JavaScript. Routes to 7 specialized skills for accessibility, val...

6
AI 88
builder-ux
builder-ux
Bbeierle122/16/2026

Builder user experience systems for Three.js building games. Use when implementing prefab/blueprint save/load, undo/redo command patterns, ghost preview placement, multi-select, or copy/paste building...

6
AI 86
shader-fundamentals
shader-fundamentals
Bbeierle122/16/2026

GLSL shader fundamentals—vertex and fragment shaders, uniforms, varyings, attributes, coordinate systems, built-in variables, and data types. Use when writing custom shaders, understanding the graphic...

6
AI 84
performance-at-scale
performance-at-scale
Bbeierle122/16/2026

Spatial indexing and world streaming for Three.js building games with thousands of pieces. Use when optimizing building games, implementing spatial queries, chunk loading, or profiling performance. In...

6
AI 74
building-mechanics
building-mechanics
Bbeierle122/16/2026

Three.js 3D building system with spatial indexing, structural physics, and multiplayer networking. Use when creating survival games, sandbox builders, or any game with player-constructed structures. C...

6
AI 68
router-template
router-template
Bbeierle122/16/2026

Template for creating router skills. Use as a starting point when building a new router that dispatches to multiple specialized skills. Copy and customize for your domain.

6
AI 55
form-security
form-security
Bbeierle122/16/2026

Security patterns for web forms including autocomplete attributes for password managers, CSRF protection, XSS prevention, and input sanitization. Use when implementing authentication forms, payment fo...

6
subagent-driven-development
subagent-driven-development
Bbeierle122/5/2026

Use when executing implementation plans. Dispatches independent subagents for individual tasks with code review checkpoints between iterations for rapid, controlled development.

6
AI 93
gsap-react
gsap-react
Bbeierle122/5/2026

GSAP integration with React including useGSAP hook, ref handling, cleanup patterns, and context management. Use when implementing GSAP animations in React components, handling component lifecycle, or...

6
AI 90
pdf
pdf
Bbeierle122/5/2026

Comprehensive PDF manipulation toolkit for extracting text and tables, creating new PDFs, merging/splitting documents, and handling forms. When Claude needs to fill in a PDF form or programmatically p...

6
AI 88
systematic-debugging
systematic-debugging
Bbeierle122/5/2026

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes. Implements scientific method for debugging with root cause analysis.

6
AI 87
form-vanilla
form-vanilla
Bbeierle122/5/2026

Framework-free form validation using HTML5 Constraint Validation API enhanced with Zod for complex rules. Use when building forms without React/Vue or for progressive enhancement.

6
AI 75
platform-building
platform-building
Bbeierle122/5/2026

Platform-specific building systems for mobile, VR, and accessibility. Use when implementing touch controls for building games, VR spatial input, colorblind-friendly feedback, or cross-platform buildin...

6
AI 72
multiplayer-building
multiplayer-building
Bbeierle122/5/2026

Networking systems for multiplayer building games. Use when implementing networked construction, delta synchronization, client prediction, or conflict resolution. Server-authoritative model with optim...

6
AI 52

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